The thread links a patched ROM that they said solved this issue for them. Smartphone (please complete the following information):Īdd any other context about the problem here.Īround two weeks ago someone else brought this problem up in an unrelated issue here: #54 (comment)Īnother person replied with a link to a Romulation forum thread. The assortment of black lines toward the bottom is an NPC, and for some NPCs their sprites don't even show at all, leaving only the little circle shadow to show that they're there, like directly to the upper left of the player. The black square in the center is the player. If applicable, add screenshots to help explain your problem. Usually happens after a loading transition, such as entering/exiting a building.Ĭharacter sprites are not supposed to turn corrupted at all during gameplay for any reason. Eventually, within the first few minutes, all of the character sprites will suddenly turn corrupted.Launch the game and go through the intro.All characters and Pokemon either turn into a bunch of black squares, scribbled lines, or just don't render at all. When playing Pokemon HeartGold/SoulSilver, all of the character sprites get corrupted within the first few minutes of playing the game. either by looking through file by file or with a memory search.A clear and concise description of what the bug is. Other options that seems more up your alley wait for someone else to do the work for you or do it yourself. handy little thing that you have to use to understand why i am recommending it. If you have a little cash pay for the debug version of no$gba. when you dump its memory with emuhaste it does a real good job of doing an exact dump (as in the offset and pointers are listed exactly as you would find them in the arm9 or overlays). better one thats memory is real good for searching. Next thing find an emulator with debugging that can let you know where to find a particular image on its screen. Tip crystaltile 2 has a hex viewer and a tile viewer(graphic). If this doesn't sound simple enough I don't know how else to put it. You take a chunk of something that you know is the image you use that to search for it in the rom. You click it after you put something in the box near it to search.
MOEMON PLATINUM SPRITES FOR HEARTGOLD HOW TO
You know how to use a search button right? you are only searching in hex you aren't changing anything. then search through the that new rom with the decompressed files, with/for the aforementioned chunk. If not then you have dump all the files - decompress the compressed files, then rebuild the rom (as in use dsbuff to make a rom from those files)save the rom. if you are lucky the graphic will not be compressed and you can find it right away. where you end up is where that graphic is. go up a little and see if you find the name of the graphic- or better copy a bit of that hex that is that graphic then use that to search the rom. then look at that same spot in memory in hex. if you can find it in memory you can find it in the game, first you find it in memory - graphically in the debugger. Might be even handier to know how to find images in a game with a debugger. if you ask nicely where they got it from (ie the file) they generally tell you. It'll be even easier for you if you look for spriter's resource pages - where they just dump the images. there is this one game I have helped with that had over 9000 graphic files. Sometimes the only thing you can do is find it/them yourself.